![]() ![]() When the conversation is over, that’s this quest complete. Decide his fate, although if you do let him live he can help you on the sidequest to save his family. When the Machines are down, use your Focus to scan and tag the remaining humans, then mop them up. Olin will join the fight when it all kicks off, so he should keep the majority of the Cultists off of you until you down the two Corrupters. If that fails, Ropecasting them and then critical hitting or hitting with Blast sling ammo is another valid option. If that fails, Corrupters are weak to fire, so either use a Sling or Fire arrows to make it overheat, then hit the weakpoint that exposes itself for big damage. Stay up on the ridge and lay down a bunch of tripwires and traps, then try to pull just one of the Corrupters up onto the ledge with you and onto the traps. The Corrupters are easily the most dangerous thing here, and so they should be your focus. When it’s over, you’ve got to kill a bunch of Cultists and two Corrupters, not an easy task. Take them out then climb up into the site and move to your marker to start a cutscene. Contents 1 Description 2 History 2.1 The Red Raids 3 Collectables 3. It marks the easternmost edge of Carja territory. When you get near the site there will be a couple of pairs of Cultists patrolling. Daytower is a Carja settlement in Horizon Zero Dawn, situated beyond the old, abandoned Nora border at Shivering Watch. Speak to Erend about it, then head for the excavation that Olin’s map indicated he’d be at. Use your Focus to scan the datapoint, the map and Olin’s journal, then investigate all 3 to get a full picture of why he lead the Cult to the Nora village. Head downstairs until you reach the basement room. Push them over the edge to break the hatch and get inside. Climb up and head around to the end where there will be a pallette with a bunch of metal ingots stacked up. Northeast from Meridian: Monument Valley Set 2: 2: Enlarge. 5 in total Tallnecks: Should be located on world map. Bandit Camps: Should be located on world map. ![]() Deadliest Game Obtained during the Hunter's Lodge Questline Collateral Unlocked during The City of the Sun during conversation with Olin. The quest you’re looking for is called, The City of the Sun. Look for two squabbling merchants on the outer edge of Meridian, towards Meridian Village. This settlement is found along the quest that takes you to Meridian. This special Fast Travel Pack can only be found for sale in the Daytower settlement. Southeast of Daytower: Eagle Canyon Set 2: 1: Enlarge. In order to get unlimited fast travels in Horizon: Zero Dawn, you must purchase the Golden Fast Travel Pack. Read on to learn how you can spot them and where you can find them. Head upstairs, then look for a ladder at the back of the room. This is a guide for all the Vantage Locations in Horizon Zero Dawn. Investigate further and you’ll pull it back to discover that you can’t open it with any weapon you have on you. Use your Focus to investigate the floor to the left of where you come in to discover a trapdoor. When you’re back in control, follow him to Olin’s house and let yourself in. Once you get to Meridian, head up to the guard at the gates and talk to him to start the conversation and cutscene where Erend will show up. Ask any questions you want of him then follow the waypoint through the wilderness to Meridian, it’s highly advisable you grab a mount for this journey as it’ll be tedious without it. He’ll tell you about the journey to Meridian and how it’s not as easy as it used to be. Speak to the Captain of Daytower to begin this quest going. Infinite Health and Heavy Weapon Ammo Exploit.She meets with the commander of the fort, Balahn. After defeating it, the guards gladly grant Aloy entry. Aloy then travels to the Carja fort, where a Corruptor is causing chaos outside of its gate. Marea tells her to clear the Corrupted Zones outside of the settlement and gives her advice on how to deal with the new machines. ![]() She tells Aloy of a Carja fort to the west called Daytower. Aloy ventures to the edge of the Nora lands and meets Marea. Varl also tells Aloy to seek out Sona's war party and grants the quest The War-Chief's Trail. He also warns her that the trail is dangerous and that the tribe is in disarray after the disappearance of War-Chief Sona. Aloy asks him the best way to reach Meridian, with Varl tells her to head towards Mother's Crown and seek Marea. Varl, a Nora brave, is fighting a group of corrupted machines. ![]() As she approaches the gates, she hears the sounds of fighting outside. She successfully uses the new device to override a Strider, which she uses as a mount to pass through Mother's Embrace. Aloy gains the ability to override machines after destroying the Corruptor outside of Mother's Watch. ![]()
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